For more than a decade, Company of Heroes remained the strongest beacon of hope that one day, the genre it revolutionized, would make a triumphant return. Something that other RTS titles were failing to reach. Contributing, without a shadow of a doubt, to the wider appeal of the series. A flanking element would chug grenades into the enemy position and a picturesque image of Saving Private Ryan and HBO series, Band of Brothers would take hold over your imagination. It was (and still is) a glorious display, watching US paratroopers taking pot shots while ducking under walls and ditches while German MG 42s pinned them in place. The cover system was expertly implemented, lending the combat s new layer of depth and realism games never had until then. The four Fs (Fire Fix Flank Finish) of infantry combat were perfectly implemented. Getting rid of all the fat and zooming in the combat mechanics, it did its best to transpose the tactical conundrums of small-scale engagements. Right at the end of the World War 2 fad that permeated the gaming industry in the late nineties and early two-thousands, Company of Heroes not only innovated the genre but absolutely revolutionized it. The end all be all of the RTS genres, yet to be surpassed a decade and a half later.
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