Randomly generated worlds now have 8 slots for custom options, which handle basic features like map layout and neutral army strength to modifiers for the gameplay itself.Įach player now has a limit on the number of cities they can claim, but each city can annex a considerably larger amount of regions (which are also smaller in size than in Planetfall). For the first time in the series, units can also be visually customized, albeit to a lesser degree than rulers. This will also unlock points and new cosmetic customization options. Upon a match's end, rulers can ascend to a pantheon, from which they can be reused with their acquired skills in future matches. When starting a new game, players have to choose a template for the race (humans, elves, orcs, goblins, animalkin, etc.) and then select various faction focus types, followed by customizing the traits and visuals of the ruler unit. The most obvious change is the absence of conventional races. Despite this, it combines gameplay elements from both Age of Wonders III and Age of Wonders: Planetfall with numerous changes and additions. Age of Wonders 4 is a 4X turn-based strategy which returns the franchise to its original fantasy setting.
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